Local & Global VR News from the Week of December 14th, 2018

Each week we highlight 3 top stories from local and global VR/AR/MR news to help you stay on top of the trends.

  • Oculus Announces VR Charity Challenge With $100,000 Up For Grabs, “Set to run this week from December 13th – 16th, the challenge will see two teams of five influencers go head-to-head in four VR games. At the end of the week the winning team will score the prize money for the charity they’re representing. One side is playing for a gaming-focused veteran charity named Stack Up while the other is representing a mental health nonprofit that also focuses on games, named Take This.”

  • Viewr gives friends a window into what you are doing in VR, “The team at #include in Brisbane, Australia, created Viewr (which the company spells ViewR) for VR developers to integrate this capability into their games, making the VR experiences more social and shareable.”

  • New Report Uses VR To Unearth Hidden Pollution Along US Border, “Journalists at The Sun began investigating pollution in the New River, which runs from the Mexican city of Mexicali, over the border and into the US, in 2016. Their findings were compiled in a comprehensive new report named Poisoned Cities: Deadly Border that features VR as one small part of the larger piece.”

Local & Global VR News from the Week of December 7th, 2018

Each week we highlight 3 top stories from local and global VR/AR/MR news to help you stay on top of the trends.

  • AR/VR spending to jump 69% in 2019, Augmented reality and virtual reality are poised to grow at a surprisingly steady pace over the next four years. According to market intelligence firm IDC, worldwide spending on AR and VR products and services will be up 69% next year, and will sport a five-year compound annual growth rate inching closer to 70% from 2017 through 2022.

  • Epic Games To Launch Its Own Digital Store This Month, When it comes to virtual reality (VR) the news is much better. VR compatible titles can be sold through the store if developers wish to, but the store itself won’t have a VR interface of any kind.

  • 1 billion AR/VR ad impressions: What we’ve learned, As we set out to show how immersive advertising beats traditional digital advertising, we learned a few lessons along the way. Here are our three key learnings from serving 1 billion VR/AR ad impressions.

Local & Global VR News from the Week of November 30th, 2018

Each week we highlight 3 top stories from local and global VR/AR/MR news to help you stay on top of the trends.

  • Upcoming Unity Demo Day, During our last meetup in November, we heard from David Zielinski about his student's Unity Demo day. You can try out his ISS320 Unity Class student's desktop games and experiences on Tuesday, December 4th from 5-7pm. The Demo Day will take place at Duke University. Smith Warehouse. Bay 12. Room 228. (Near Duke's East Campus, Behind the Domino's Pizza on Main Street). You can find more info here on their Facebook event. And don’t forget about our next meetup - the Winter Social at Fullsteam Brewery on Monday, December 3rd!

  • US Army awards $480 million contract for Microsoft's Hololens, A bidding war between Microsoft and Magic Leap for a US Army contract to develop AR devices has concluded, with Microsoft emerging as the victor.

  • Submissions Now Open For The Third Annual Viveport Developer Awards, The awards are Viveport’s way of rewarding and celebrating developers who contribute to the platform’s success, with winners in each category able to walk away with up to $50,000 USD in cash and prizes including the newest HTC Vive hardware, tickets to the 2019 Game Developers Conference and marketing support.

Local & Global VR News from the Week of November 23rd, 2018

Each week we highlight 3 top stories from local and global VR/AR/MR news to help you stay on top of the trends.

  • Blizzard may copy 'Pokémon Go' for a 'Warcraft' mobile game, According to Kotaku, the gaming titan is already building a Pokémon Go-like Warcraft game for mobile. It's currently being developed by Blizzard's "incubation" team, which is one of the company's newest departments formed when co-founder Allen Adham returned in 2016.

  • Google Working On VR Shoes That Let You Walk Forever In Your Living Room, Google’s new invention has showed up in a patent granted by the United States Patent and Trademark Office: shoes that allow you to walk forever in a limited space, the next step in immersive virtual reality experience (no pun intended).

  • Magic Leap Details Grant Program For Indie App Developers, Rio Caraeff, chief content officer at Plantation, Florida-based Magic Leap, said in an interview with GamesBeat that the global Magic Leap Independent Creator Program will focus on independent developers who head teams that are less than 10 or 20 people.

    These individual creators can apply for project grants ranging in size from $20,000 to $500,000 per team during the next 30 days. Magic Leap will screen the applications and decide how much to give in terms of hardware, financial support, marketing, or development and engineering assistance.

Local & Global VR News from the Week of November 16th, 2918

Each week we highlight 3 top stories from local and global VR/AR/MR news to help you stay on top of the trends.

Local & Global VR News from the Week of November 9th, 2018

Each week we highlight 3 top stories from local and global VR/AR/MR news to help you stay on top of the trends.

  • HTC’s China-exclusive Vive Focus VR headset is now launching worldwide, “HTC will start selling its standalone Vive Focus virtual reality headset worldwide today, after an initial launch in China earlier this year. The headset, which will cost $599 in the US, is aimed at business customers in 37 countries. It’s part of a larger attempt to make HTC VR headsets appealing to companies, including a newly announced collaboration app called Vive Sync, which lets employees in different offices meet and work together in VR.” Also worth noting - HTC is now taking applications for 6DOF dev kits.

  • Shadow VR is the latest rival to the Oculus Quest, “This VR headset does 6DoF tracking on both the head and controllers.”

  • Just 20% Of Rift Users Have A ‘Roomscale’ Setup, “Earlier this year, Oculus added a ‘Hardware Report’ page to their developer website. Recently, they added a new section reporting how many tracking sensors Rift users have connected to their PC. Interestingly, it shows that 80% have 2 or fewer sensors, while just 20% have the 3 or 4 sensors Oculus requires for ‘roomscale’ setup.”

And this is just an interesting, weird one -

Local & Global VR News from the Week of November 2nd, 2018

Each week we highlight 3 top stories from local and global VR/AR/MR news to help you stay on top of the trends.

Local & Global VR News from the Week of October 26th, 2018

Each week we highlight 3 top stories from local and global VR/AR/MR news to help you stay on top of the trends.

  • Sony Patents Hand-Tracking Technology for VR, “The patent, published on 11th October, 2018, is titled ‘Gaming Device With Rotatably Placed Cameras’. The specifics of the patent describes a system which can identify fingers on a hand by using devices mounted on each wrist, similar to a wristwatch or fitness tracker, which transmits infrared light. Cameras on the headset can pick up this light, while cameras on the wrist device identify the location and position of the fingers.”

  • HTC Vive Pro Is Getting Finger Tracking, “Finger tracking for Vive Pro will be available to all registered VivePort developers via the Viveport SDK. This will not be a part of SteamVR and Valve seems to not be involved at all.”

  • EVE Online CEO: 'We expected VR to be two to three times as big as it was', “Pétursson begins with a staggering statistic: "we expected VR to be two to three times as big as it was, period," he muses. "You can't build a business on that." There is a new hope though, as Pétursson mentions the Oculus Quest as a potential savior in multiple ways.”

Local & Global VR News from the Week of October 19th, 2018

Each week we highlight 3 top stories from local and global VR/AR/MR news to help you stay on top of the trends.

  • Accounting+ Brings Three Times More Content To Rift, Vive And PSVR, Local developer Squanch Games has updated their games and brought more content to Rift, Vive and PSVR. “The new version of the game will come with support for multiple languages and include a level loader that allows you to visit any point in the experience on a whim so that you can bring your friends straight into the bit where you cut that blob open.”

  • Pilot scares the hell out of us by wearing Oculus Go while flying, “If you’re troubled by the idea of pilots wearing VR headsets while flying real planes, prepare yourself: It’s already happening, at least on a small scale. In a new video titled Piloting A Real Aircraft While Wearing Oculus Go, Texan pilots John Nagle and John Paul Sommer demonstrate how they’ve been flying (and all but landing) a small plane while relying mostly on a $199 VR headset for visual guidance. They say they’ve accomplished the feat around two dozen times.”

  • Steam VR update lets low-end PCs run games more smoothly, “Steam VR has introduced a feature for Beta called "Motion Smoothing," which will give PCs with hardware that aren't quite top of the line the power to deliver VR experiences more smoothly. It functions like Motion Smoothing for TV and Asynchronous Spacewarp for Oculus devices, which are frame-rate smoothing techniques that generate synthetic frames between two real ones in order to avoid a stuttery experience.”