Local & Global VR News from the Week of November 23rd, 2018

Each week we highlight 3 top stories from local and global VR/AR/MR news to help you stay on top of the trends.

  • Blizzard may copy 'Pokémon Go' for a 'Warcraft' mobile game, According to Kotaku, the gaming titan is already building a Pokémon Go-like Warcraft game for mobile. It's currently being developed by Blizzard's "incubation" team, which is one of the company's newest departments formed when co-founder Allen Adham returned in 2016.

  • Google Working On VR Shoes That Let You Walk Forever In Your Living Room, Google’s new invention has showed up in a patent granted by the United States Patent and Trademark Office: shoes that allow you to walk forever in a limited space, the next step in immersive virtual reality experience (no pun intended).

  • Magic Leap Details Grant Program For Indie App Developers, Rio Caraeff, chief content officer at Plantation, Florida-based Magic Leap, said in an interview with GamesBeat that the global Magic Leap Independent Creator Program will focus on independent developers who head teams that are less than 10 or 20 people.

    These individual creators can apply for project grants ranging in size from $20,000 to $500,000 per team during the next 30 days. Magic Leap will screen the applications and decide how much to give in terms of hardware, financial support, marketing, or development and engineering assistance.

Local & Global VR News from the Week of November 16th, 2918

Each week we highlight 3 top stories from local and global VR/AR/MR news to help you stay on top of the trends.

Local & Global VR News from the Week of November 9th, 2018

Each week we highlight 3 top stories from local and global VR/AR/MR news to help you stay on top of the trends.

  • HTC’s China-exclusive Vive Focus VR headset is now launching worldwide, “HTC will start selling its standalone Vive Focus virtual reality headset worldwide today, after an initial launch in China earlier this year. The headset, which will cost $599 in the US, is aimed at business customers in 37 countries. It’s part of a larger attempt to make HTC VR headsets appealing to companies, including a newly announced collaboration app called Vive Sync, which lets employees in different offices meet and work together in VR.” Also worth noting - HTC is now taking applications for 6DOF dev kits.

  • Shadow VR is the latest rival to the Oculus Quest, “This VR headset does 6DoF tracking on both the head and controllers.”

  • Just 20% Of Rift Users Have A ‘Roomscale’ Setup, “Earlier this year, Oculus added a ‘Hardware Report’ page to their developer website. Recently, they added a new section reporting how many tracking sensors Rift users have connected to their PC. Interestingly, it shows that 80% have 2 or fewer sensors, while just 20% have the 3 or 4 sensors Oculus requires for ‘roomscale’ setup.”

And this is just an interesting, weird one -

Local & Global VR News from the Week of November 2nd, 2018

Each week we highlight 3 top stories from local and global VR/AR/MR news to help you stay on top of the trends.

Local & Global VR News from the Week of October 26th, 2018

Each week we highlight 3 top stories from local and global VR/AR/MR news to help you stay on top of the trends.

  • Sony Patents Hand-Tracking Technology for VR, “The patent, published on 11th October, 2018, is titled ‘Gaming Device With Rotatably Placed Cameras’. The specifics of the patent describes a system which can identify fingers on a hand by using devices mounted on each wrist, similar to a wristwatch or fitness tracker, which transmits infrared light. Cameras on the headset can pick up this light, while cameras on the wrist device identify the location and position of the fingers.”

  • HTC Vive Pro Is Getting Finger Tracking, “Finger tracking for Vive Pro will be available to all registered VivePort developers via the Viveport SDK. This will not be a part of SteamVR and Valve seems to not be involved at all.”

  • EVE Online CEO: 'We expected VR to be two to three times as big as it was', “Pétursson begins with a staggering statistic: "we expected VR to be two to three times as big as it was, period," he muses. "You can't build a business on that." There is a new hope though, as Pétursson mentions the Oculus Quest as a potential savior in multiple ways.”

Local & Global VR News from the Week of October 19th, 2018

Each week we highlight 3 top stories from local and global VR/AR/MR news to help you stay on top of the trends.

  • Accounting+ Brings Three Times More Content To Rift, Vive And PSVR, Local developer Squanch Games has updated their games and brought more content to Rift, Vive and PSVR. “The new version of the game will come with support for multiple languages and include a level loader that allows you to visit any point in the experience on a whim so that you can bring your friends straight into the bit where you cut that blob open.”

  • Pilot scares the hell out of us by wearing Oculus Go while flying, “If you’re troubled by the idea of pilots wearing VR headsets while flying real planes, prepare yourself: It’s already happening, at least on a small scale. In a new video titled Piloting A Real Aircraft While Wearing Oculus Go, Texan pilots John Nagle and John Paul Sommer demonstrate how they’ve been flying (and all but landing) a small plane while relying mostly on a $199 VR headset for visual guidance. They say they’ve accomplished the feat around two dozen times.”

  • Steam VR update lets low-end PCs run games more smoothly, “Steam VR has introduced a feature for Beta called "Motion Smoothing," which will give PCs with hardware that aren't quite top of the line the power to deliver VR experiences more smoothly. It functions like Motion Smoothing for TV and Asynchronous Spacewarp for Oculus devices, which are frame-rate smoothing techniques that generate synthetic frames between two real ones in order to avoid a stuttery experience.”